Mistborn

the fan game

Details

Concept

Engine: Unreal Engine 4

Dev Time: Ongoing

Team: Solo-project

This is an FPS superhero game revolving around the magic system of the Mistborn books.

The project features a playground where you can play around with the physical powers of Allomancy. The goal is to make a stealth / action game with some roleplaying mechanics.

Copyright Disclaimer: I hold no Mistborn rights. All rights to Mistborn are reserved to Brandon Sanderson and his affiliates.

 

This project is a non-commercial fan game, rights reserved to me, Marcus Bildtgård.

 

Assets have all rights reserved to their respective creators.

Design Pillars

Canon

True to the source material

Simple

Easy to understand and control

Game Loop

The game loop revolves around the narrative's central mystery: That your new Mistborn powers are weaker than commonplace. Through this common idea, the loop's elements power one-another.

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Narrative Progression

The story explores why your powers start out weak and how to fix it.

Power Progression

You start with weak powers and upgrade them, both through the narrative and by using the powers.

Level Design

As you upgrade your powers, you unlock areas and secrets you couldn't reach before.

Narrative Design

Premise

The heir of a noble house gets kidnapped and, in an attempt to escape, unlocks powers well-known to be fearsome, but the powers are not as strong as they should be. Can you solve the mystery and strengthen your powers to stop the kidnapper from swarming the city with monsters?

Genre

Fantasy, Superhero

 

Feel / Tonality

Medieval Urban Fantasy

Magic System

Basics

Mistborn's magic system revolves around ingesting vials of metals. Specific metals correspond to specific powers. 8 metals are planned, 4 are in the game currently.

Challenges:

  • Metal recognition (name, color, icon)

  • Controls (keyboard vs hand controller)

  • Affordances (interesting uses)

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Steelpush.png

Steel & Iron

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Both movement and combat system. One pushes, one pulls on metal objects.

  • Use coins as projectiles

  • Move objects

  • Fly

  • Disarm opponents

  • Blue lines reveal metal objects

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Pewter

PowerUp.png

The usual power & defense boost.

  • Punch through breakable walls

  • Run faster

  • Jump higher

  • Deal more damage

  • Resist damage

  • Regenerate health

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Tin

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Enhanced senses.

  • See through mists

  • Dark-vision

  • Removes damage dizziness

  • Vulnerability to damage

 

Pewter and Tin negates one-another's damage manipulation.

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Challenges

Narrative

Established world and magic system

Affordances

Creating obstacles for the powers

Expertise

Doing everything, as a solo-project

Gallery