
Mistborn
the fan game
Details
Concept
Engine: Unreal Engine 4
Dev Time: Ongoing
Team: Solo-project
This is an FPS superhero game revolving around the magic system of the Mistborn books.
The project features a playground where you can play around with the physical powers of Allomancy. The goal is to make a stealth / action game with some roleplaying mechanics.
Copyright Disclaimer: I hold no Mistborn rights. All rights to Mistborn are reserved to Brandon Sanderson and his affiliates.
This project is a non-commercial fan game, rights reserved to me, Marcus Bildtgård.
Assets have all rights reserved to their respective creators.
Design Pillars
Canon
True to the source material
Simple
Easy to understand and control
Game Loop
The game loop revolves around the narrative's central mystery: That your new Mistborn powers are weaker than commonplace. Through this common idea, the loop's elements power one-another.

Narrative Progression
The story explores why your powers start out weak and how to fix it.
Power Progression
You start with weak powers and upgrade them, both through the narrative and by using the powers.
Level Design
As you upgrade your powers, you unlock areas and secrets you couldn't reach before.
Narrative Design
Premise
The heir of a noble house gets kidnapped and, in an attempt to escape, unlocks powers well-known to be fearsome, but the powers are not as strong as they should be. Can you solve the mystery and strengthen your powers to stop the kidnapper from swarming the city with monsters?
Genre
Fantasy, Superhero
Feel / Tonality
Medieval Urban Fantasy
Magic System
Basics
Mistborn's magic system revolves around ingesting vials of metals. Specific metals correspond to specific powers. 8 metals are planned, 4 are in the game currently.
Challenges:
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Metal recognition (name, color, icon)
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Controls (keyboard vs hand controller)
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Affordances (interesting uses)



Steel & Iron

Both movement and combat system. One pushes, one pulls on metal objects.
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Use coins as projectiles
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Move objects
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Fly
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Disarm opponents
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Blue lines reveal metal objects

Pewter

The usual power & defense boost.
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Punch through breakable walls
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Run faster
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Jump higher
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Deal more damage
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Resist damage
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Regenerate health

Tin

Enhanced senses.
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See through mists
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Dark-vision
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Removes damage dizziness
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Vulnerability to damage
Pewter and Tin negates one-another's damage manipulation.

Challenges
Narrative
Established world and magic system
Affordances
Creating obstacles for the powers
Expertise
Doing everything, as a solo-project